01
DIGITAL CHARACTERS
Hyper-realistic digital twins, game-ready real-time avatars, intricate PBR groom hair strand simulation, quad facial topology rigging, and high-end cinematic animation.
STUDIO DISCIPLINE SUMMARY
SPEC // 01
Metahuman Topology
Clean quad edge flows, anatomically calibrated facial muscle loops, and 52 FACS blendshapes engineered for real-time live performance tracking.
SPEC // 02
Dynamic Groom & Cloth
Strand-based physical hair guides and multi-layered Chaos cloth simulation interacting with realistic wind forces and kinetic character acceleration.
SPEC // 03
8K Multi-Layer PBR
Micro-pore displacement, multi-zone epidermal scattering, dual-lobe specular highlights, and anisotropic coat reflections for stage screens.